Warhammer Age of Sigmar Where to Buy Knight of Shrouds on Ethereal Steed

"Nighthaunt Gheistgales" is the name of one of the Death warbands available for Warcry. You derriere find all cards to bring off this warband in the "Bringers of Death" Word free in December 2020.

If you already throw a Nighthaunt army, you already undergo decent miniatures to play Warcry: all you need is to buy the expansion book and unite someone with a board, the rules and some scenery.

This warband is characterized by a really powerful ability: flying. In a game where scene has an important role, existence able to ignore it can make the difference, specially connected a race to that furthest off objective.

Combine this with a right toughness and you have a actually solid and versatile warband.

This deficient founding takes you through the fighters of the warband, their abilities, and a few tips on strategy and house painting the models.

What changed in the Warcry: Bringers of Demise Book for the Nighthaunt Warband?

Notice: The parvenu Warcry books released with Tome of Champions 2020 brought some changes in how Thralls, Monsters but especially Allies work out. The roster of available leaders has been massively increased and it's at present conceivable to use more than one as a "Hero" (1 in co-ordinated play and up to 3 in a Communicative campaign).

Tie in to the 4 new books:

Warcry: Sentinels of Ordinate (every Rescript warbands updated)
Warcry: Harbingers of Death (entirely Destruction warbands updated)
Warcry: Agents of Chaos (all non-warcry specific Chaos warbands updated)
– Warcry: Bringers of Death (complete death warbands updated)

In the Bringers of Death book Nighthaunt adage the size of forthcoming fighters triple: from 7 to 21, from 2 leader options to 12. Few abilities were added to the roll, particularly on leaders, although the previous ones are unreduced.

The unexampled fighters are:

  1. Horse of Shrouds on Ethereal Steed
  2. Dreadblade Disk
  3. Lord Executioner
  4. Spirit Torment
  5. Hellwraith
  6. Knight of Shrouds
  7. Cairn terrier Wraith
  8. Guardian of Souls
  9. Slasher Crone
  10. Tomb Banshee
  11. Hexwraith
  12. Chainghast
  13. Dreadscythe Harridan
  14. Myrmourn Banshee
  15. Bladegheist Recurring.

The new abilities are: Harrowing Shriek, Beheading Strike, Purloined Hours, Apparitional Discorporation, Unholy Palish and Captured Soul-Energy.

Background and Traditional knowledge of the Nighthaunt Warband

The Nighthaunt are evil spirits cursed by Nagash to suffer for eternity.

The Graven image of Death, in his twisted sense of justice, left them sufficiency memories of their ago life to agony them forever and a day, in their constant hate for the living.

Used more often than not in vast groups equally vanguard of Nagash's armies, small detachments are extremely useful for delicate tasks thanks to their ethereal position and resistance to damage.

The Nighthaunt comportment in the Eightpoints intensified after the Necroquake, a ritual summoned by Nagash, and even to a greater extent appeared since Katakros, Mortarch of the Necropolis, led an invasion of the Eightpoints and secure the Shyish gate. Since then gheists and another dangerous John Barleycorn populate the Bloodwind Spoil and particularly Lost Velorum, a subterraneous spectral realm.

Overview and Points for the Fighters in the Nighthaunt Warband

Note: if you harbour't read the basic rules for Warcry earlier reading this clause, it might live helpful to know that the game's abilities are excited by using 6 dice that you roll at the start of your turn around.

If two of the dice show the same value, they can be accustomed activate a Doubly ability. If tercet show the same prise, they can be used for a Triple ability, etc..

Thusly, when this article refers to an power being a Double, a Triad or a Quad, it refers to this system. It mightiness sound a piece confusing, only takes no sentence to convey used to when you offse playing

Knight of Shrouds

  • Dub of Shrouds on Ethereal Steed: 265 points
  • Knight of Shrouds: 230 points

There are two types of Knights of Shrouds: cavalry and infantry. Both take up the similar weapon system visibility and runes thusly what differentiates them is the movement 10 for the mounted one. He is also the most expensive model on this warband but compensates with the highest wound distinguishing in duet with the Spirit Hosts (30).

Their attack is good (4 attacks at Strength 4) and sits in the middle compared to the another leader options. Their special power (Purloined Hours, a Triplet) allows them to heal for how untold wrong they inflicted making them highly survivable.

Dub of Shrouds are a valid option as first Drawing card, but also a potential saving Hero in a mixed warband.

Dreadblade Disk: 250 points

Dreadblade Harrow is another cavalry option with average attacks, effort 10″ and a extraordinary power that allows them to tele-transport anywhere on the battlefield. While it is a powerful ability that allows you to pursuit runaways operating theatre secure an objective eleventh hour, IT does require to not be within 3″ of an opposition before exploitation it and outside of 5″ range when redeploying.

On a 250 points model with average attacks and costing a Triple seems a act of an overkill passing situational.

Guardian of Souls: 220 points

The Guardian of Souls introduces ranged attack to an otherwise battle royal focussed warband. With damage 3/6 and browse 3-7″ you believably want to make most employ of it and hold bac him far from the centre of the fight.

His particular ability, Unholy Light, for a Triple heals 1 wounding to every friendly fighter within 6″. It may not appear much only for a warband with an fair of 8-10 wounds IT's around 10% of the total and is an area of effect.

A good support unit may non be your first option as a leader but a good Hero or you may want to build some trade protection around him.

Spirit Torment: 240 points

Spirit Worrying is the second heaviest leader in the warband with Strength 5 and impairment 3/5. He is also one the most expensive and his ability, Captured Soul-energy, for a Quadriceps allows to heal palsy-walsy fighters in range as long equally helium kills an foeman.

The ability itself is really good but does cost a Quadriceps (compared to the Protective of Souls triple) and requires killing an foe.

Almighty Executioner: 240 points

The Lord Executione is the heaviest hitters betwixt the leaders with 2 attacks at Strength 5 for 3/6 damage. The critical damage can rise to 9 at the cost of a Bivalent, Decapitation Strike, but for someone with only when 2 attacks but Posture 5, seems to a fault little.

His high cost means as wel that there are meliorate and more useful options out there.

Hexwraiths

  • Hellwraith: 235 points
  • Hexwraith: 185 points

The Hexwraith add extra flying movement (10″) to an already fast warband with just average attacks (3 at Strength 3 simply with 2″ range) just some to a higher degree welcome high Wounds peculiar (20).

The Hellwraith is the leader of this unit of measurement flared the critical damage past 1 point (4 come).

All of them have access to Terrible Touch that treats every rack up as a critical smash. This is where Thomas More attacks Oregon better Strength would accept made these fighters essentials. As IT is they are a nice option to consider merely not an motorcar-let in.

Grimghast Reapers

  • Extoller of Shyish: 195 points
  • Grimghast Reaper: 135 points

The Extoller is one of the cheapest leaders. At a decent Leontyne Price for 20 wounds and a toughness of 5 IT can be really resilient, but there are much better options considering he has no special ability apart from resurrecting dead comrades.

The Reapers partake the same basic stats as the Extoller with half the wounds, the one 2" range for attacks and a really useful quad power, Reaped Like Corn, that allows them to hit every surrounding enemy.

If you are short on quads, their double, Soul Marked Prey, allows you to get +1 Strength on any friendly miniature targeting a wounded enemy inside 3" of them.

They are a solid choice as elite units.

Cairn Wraith: 220 points

The Cairn Wraith poser is one of the oldest of the grade and one that inspired the awing miniatures that form this army/warband.

Helium is the rightful leader of a Grimghast Reaper army, with better attacks (3 at Strength 4 for 2/5 damage) and homophonic abilities: Soul-marked Prey and Reaped Like Corn. Despite his swollen cost atomic number 2 is the only drawing card able to use in unconditioned 4 abilities (including the generic for every last leaders and the generic for the warband) and with 2″ range he can practise some damage without entrance directly the rub.

Grave Banshie: 210 points

The Tomb Banshee is another of the oldest models of the mountain chain and the second model to have a ranged flack in the warband. With 3-9″ range it's also the one that can run along further for a dandy price (2/5).

Her scrimmage attacks are also the right way with 4 on critical price, becoming beta because her special ability, Frightful Touch, allows to treat all hits atomic number 3 critical wrong severally on the mountain range. Entirely drawback the small number of attacks per action: 2.

An all-turn leader and a valid option at a decent cost.

Dreadscythe Harridans

  • Slasher Crone: 220 points
  • Dreadscythe Harridan: 145 points

The Dreadscythe Harridans are alarming battle royal fighters fit to pin in place an enemy capable 6″ far at the toll of a Triple (Harrowing Shriek). This ability is extremely usable to force the opponent from losing a turn or bounteous roughly respite to whatsoever just summoned fallen comrades.

The high number of attacks (5 at Military capability 3) justifies the average monetary value of these ladies.

The Slasher Crone is their leader that adds extra damage to her arsenal (2/4 instead of 1/3) for a price in line with the rest of the warband.

Chainrasp Horde

  • Dreadwarden: 150 points
  • Chainrasp: 80 points

The loss leader of the Chainrasps is the cheapst option Eastern Samoa a leader and is treated as a minion benefitting from the same double ability, Chilling Swarm, where every Chainrasp side by side to another derriere get an extra attack per energizing.

On the other hand down, it is not extremely survivable with only 16 wounds and a toughness of 4.

As all Nighthaunt helium does not hit knockout either (2/4), their strength is in numbers pool. It is a good choice if you are preparation a horde warband.

Chainrasp Horde, despite organism the cheapest unit available in the warband are costed higher than equivalent units in the other warbands thanks to his ability to fly ball and a relatively high Toughness (4).

With damage 1 / 2 and strength 3 will be a long process to repose on the tougher opponents, so they are credibly best suited to catch up objectives or slacken the foe.

Flavour Emcee: 220 points

Spirit Host for Nighthaunt Warcry

They are the most expensive unit visible to the Nighthaunt and for a good reason.

With 30 wounds and toughness 5 it's going to be difficult to pull them down.

Normally they wouldn't hit too hard, simply their triple, Frightful Touch, allows all hit to be bandaged like a critical.

If you have a duplicate and use the Grimghast unscheduled ability you can acclivity the Spirit Host strength to 4 and with 6 attacks for activation with all shoot doing 4 damage you are assured to suffering badly the toughest units in the game.

Chainghast: 170 points

The best peculiar of the Chainghast is to be the only pure ranged building block in this warband with 8″ drift at Strength 4.

He has besides high wounds than the rest of the warband (15) and cause (6″).

He pays all of this with a price high than the rest of the warband despite the lack of special abilities.

Bladegheist Revenant: 135 points

The Bladegheists serve not have the same reach as Chainghasts just an otherwise similar profile at a cheaper cost.

They compete with the Grimghast Reapers and at the similar cost they have Strength 4 rather of 3 but no supernumerary abilities.

In a warband with an average Sir David Low Strength (3) is really worth to have a somewhat higher characteristic but lose the 2″ range and all extra abilities?

Glaivewraith Stalker: 120 points

Glaivewraith Stalker for Nighthaunt Warcry

The last unit is a real pity: a nice model, available in the cheapest box for Nighthaunt (10£ for 4 models), is halfway between a Chainrasp and a Grimghast Reaper.

However, has an attack slightly better than a Chainrasp but no specialised ability and a much higher cost compared to the Chainrasp.

When taking a Grimghast, for 15 points more you get their 2 special abilities, +1" move and +1 damage on critical making the Sneak a poor option in most scenarios.

Myrmourn Banshee: 145 points

Glaivewraith Stalker for Nighthaunt Warcry

The Banshee is slightly more than expensive than a Grimghast but adds hefty weight to the table with +1 strength (4) and many price happening a normal hit (2, 4 on a critical).

They do not hold any special power, however, and, despite Staying power 5, with 10 wounds they are extremely under attack to critical hits.

Another comparatively expensive social unit for this warband with some good traits and the ability to return
back if the loss leader is still lively and you get a good Triple…

Abilities for the Nighthaunt Warband

  • Aura of Dread (Dual, Everyone): deduct 1 to the Strength characteristic (to a minimum of 1) of an enemy fighter.
  • Soul-marked Fair gam (Stunt man, Grimghast Reaper and Cairn Wraith): -1 Strength to a wounded enemy fighter.
  • Chilling Horde (Double, Dreadwarden and Chainrasp): +1 Plan of attack and +1 Strength if close to another fighter with same runemark.
  • Beheading Strike (Double, Lord Public executioner): add up to 3 to critical hits damage for one attack action.
  • Stolen Hours (Double, both Knight of Shrods): heal this fighter for how much legal injury he delivered this activation.
  • Frightful Touch (Triple, Spirit Hosts and Hexwraiths): to each one hit scores critical damage.
  • Harrowing Shriek (Three-bagger, all Dreadscythe Harridans): prevents movement or withdraw from an enemy within range on a 3+.
  • Supernatural Discorporation (Triple, Dreadblade Disk): transport the unit anywhere on the battlefield.
  • Unholy Light (Three-bagger, Guardian of Souls): heal 1 Wound to every last nearby friendly fighters.
  • Spectral Summon (Triple, all Leaders): tack again any fighter taken down.
  • Reaped Like Corn (Quad, Grimghast Reaper and Cairn Wraith): damages all visible enemy fighters inside range.
  • Captured Soul-energy (Quad, Feel Torment): heal all nearby friendly fighters when taking blue an enemy.

Strategy and Tactics for the Nighthaunt Warband

The Nighthaunt as a warband is extremely various, particularly after the latest update that introduced cavalry, ranged options and more leader.

They don't remov hard unless you manage some good combining of synergies same marking a prey with a Grimghast and finishing it off with the 12 attacks at metier 4 and harm 4 of a Spirit Host. IT does involve to have a Grimghast and a Spirit Host next to your target and the use of a threefold and a triple, but it is quite cost-effective.

In all other scenarios the warband will fly concluded the terrain to meet objectives, putt numbers against your opponent when required and returning back into play arsenic long as you have your leader on the shelve and a Trio available.

The units are all well distributed, allowing a mix of Sir Thomas More basic units like the Chainrasps with more elite units like the Reapers and the Spirit Hosts for a literal fun list building activity.

Alternatively you can rich person an super elite warband with the refreshing additions or something more than thematic and fun: the options are now sempiternal.

Decent toughness will allow them to survive most fights, if you have the time along your side. Metre-based missions in which you get to kill specific enemies within 3 or 4 battle rounds will be your biggest problem. And criticals, those hurt every last low-wounds characters.

In summary, this warband is recommended for beginners as to a greater extent forgiving than others and quite flexible.

The Untamed Beasts Warband

Pros and Cons of the Nighthaunt

Pros:

+ Mobile and quite exculpatory

+ Fly is, in general, an amazing ability

+ Evocation endorse models is a all-powerful power, tactically satisfying and thematically fitting

Cons:

– Low damage (unless you rump get cancelled some abilities)

– Can struggle connected much missions

Some thematic warbands for the Nighthaunt

Clean for fun here we inst few thematic warbands, meant more for fun or communicatory linguistic context than for competitive play. Note that in narration play you need to control at to the lowest degree two territories earlier mustering your first hero.

Girl Power: Tomb Banshie Eastern Samoa a leader, a Chainghast (victimization the Briar Queen as model), 2 Myrmourn Banshie and two Dreadscythe for an all-pistillate warband. Quick (average Movement 6″), ranged options, lots of attacks in the Dreadscythe and higher damage in the Myrmourn.

Soul Wars: Knight of Shrouds on Ethereal Steed as a loss leader, Guardian of Souls As fighter, 2 Grimghast Reapers and 3 Chainrasps. Every last available from the Soul Wars starter determine for an every-round warband with weightiness, curative and numbers.

How to buy a Nighthaunt Warband

Note: wholly prices used are standard Games Shop prices. It is possible to get the different things cheaper (check the links for prices).

The Nighthaunt army features in the starter sets for Age of Sigmar 2.0, thence many models are available in those boxes for a thoroughly discount.

For more information consult the critique of those sets, but if you rear split the Stormcast Eternals dispense with a friend, the Storm Souls boxful for 50£ provides 4 Grimghast Reapers, the Extoller, 5 Glaivewraith Stalkers, 10 Chainrasp and their drawing card, the Dreadwarden. Soul Wars adds to this heel the Knight of Shrouds on Delicate Steed, a Spirit Torment and a Defender of Souls.

Outside of those collections, you will surely privation a package of Grimghast Reapers that allows you to set up 9 Grimghasts and one Extoller and the unit is also super useful in some Death U. S. Army for Age of Sigmar.

Not available in any appetiser specify but extremely useful, for 16£ you can buy 3 Spirit Hosts and you may want to have at least one of these big boys in your army.

The cheapest pick to obtain Glaivewraith Stalkers is the Wanton to Anatomy set that provides 4 of them for 10£, however, it may be the last of your purchases.

Finally, a boxful of 10 Chainrasps (including the pick for one Dreadwarden) costs 25£.

If you motive even more options, the Thorns of the Rosa eglanteria Poof warband include 7 miniatures including 5 Chainrasps and an alternative Dreadwarden or Banshie.

New fighters added with the Bringers of Death book:

The latest additions to the warbands can exist found in the 1 boxes like:

  • Cairn terrier Spook
  • Grave Banshee
  • And Dub of Shrouds

OR in unit of measurement boxes like:

  • Hexwraiths (5 including loss leader)
  • Dreadscythe Harridans (10 including leader)
  • Bladegheist Revenants (10)
  • And Crawlocke the Jailor (Spirit Agony plus 2 Chainghasts).

In summary to start your warband you bequeath need around 50£ (the cost of a Tempest Soul package from GW store) but if you are planning to inflate into Age of Sigmar keep in idea the Grimghast Reapers don't move into their minimum unit size and I would recommend buying as soon as possible a boxwood of Purport Hosts to function along with information technology.

Tips on painting a Nighthaunt Warband

In the Citadel website and the Residential district articles there is whole lot of guides happening how to paint these spectres in all shade of gloomy colours:

from the newest contrast paint using Warp Lightning, to the paints specifically designed for this army (Hexwraith Flame and Nighthaunt Gloom) to other technical colours like Nihilakh Oxide.

Do you have some sweet sounding Nighthaunt painted up?

I would a great deal similar to display them right here on this Thomas Nelson Page.

All you have to do is send my some files. You can interpret more about how to make that happen here.

Warhammer Age of Sigmar Where to Buy Knight of Shrouds on Ethereal Steed

Source: https://ageofminiatures.com/nighthaunt-warband/

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